… Because… well things are just quiet. No major break through and no major events. I’ve been spending the gorgeous days with my family. I don’t know if I’ve mentioned before that the game development is a dream. I am chasing the dream, but I will not allow it to interfere with my life either.
Monthly Archives: May 2012
Despite the constant nagging from my phone’s calendar app about posting on Wednesday I still managed to forget to post. Last week seemed as though it was the week from hell and I simply didn’t get around to it (and Yes that was a Diablo 3 pun). With the release of Diablo 3 (my most favored franchise) I devoted large chunks of time to fighting off the hordes of zombies and demons. I wasn’t really able to marathon the game like most of the people I know so I’m still dwindling in Act 2 on my main character, but I’m having a lot of fun.
In light of the recent information I have learned about how Adobe plans to take 9% from successful Flash Game developers I have made a decision and moved forward with a change of technology. I’ve mentioned this a couple times and my Wednesday post has come late due to the changes in effect.
I want to link to a friends kickstarter campaign. His game Numinis Online looks to be a purely brutal fantasy release that could very well be a breath of fresh air that the Fantasy realm needs. Lets give these guys the hand they are looking for and get them their goal of $42k by the end of the month.
Quit reading… Go… NOW!
I’ve met a few interesting people on my Google + who have provided me with resources I normally wouldn’t discover on my own. The information from these resources have me rethinking my business model of using Flash to develop free games with ad support. Adobe has made some announcements that will be changing with Flash that I don’t exactly agree with. Particularly the one that will take 9% of my profits if I generate over $50k a year. While this most likely will not happen any time soon (if at all) for my games it is still a reason to consider other methods.