Tag Archives: Testing

The Shift…

In light of the recent information I have learned about how Adobe plans to take 9% from successful Flash Game developers I have made a decision and moved forward with a change of technology.  I’ve mentioned this a couple times and my Wednesday post has come late due to the changes in effect.

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As my network grows!

I’ve met a few interesting people on my Google +  who have provided me with resources I normally wouldn’t discover on my own.  The information from these resources have me rethinking my business model of using Flash to develop free games with ad support.  Adobe has made some announcements that will be changing with Flash that I don’t exactly agree with.  Particularly the one that will take 9% of my profits if I generate over $50k a year.  While this most likely will not happen any time soon (if at all) for my games it is still a reason to consider other methods.

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Windows 8 Day 2

Yesterday I mentioned (and posted from) a Windows 8 installation on a Dell D620 I had laying around.  I was missing out on some features due to the older hardware not having a lot of driver support in Windows 8.  I have since installed it on my HP Pavillion dv6 system and I am extremely impressed so far.  I have been navigating through forums and seeing the opinions of fellow power users and developers.  These forums are wreaking with nothing but rage.

Another Wednesday Already…!

This week has gone by without me even noticing it.  I’ve spent most of this time walking in a half asleep haze drifting from home to work and back.  I have put some work into the artistic approach of the tiles on Puzzled and started to sketch out the menu screen, controls screen, and win/lose screen.  I will be spending time looking a the Mochi Media Achievements API as well to try and begin integrating those in.  The high score doesn’t work as well with my current scoring method so I’m going to come up with something that will be more appropriate.

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Learn something new…

Hey everyone!  It’s Wednesday again and this is my promised weekly post.  As it turns out this whole weekly post thing is keeping me focused, for the most part.   I have been working on some music for Puzzled this past week and realized that I’m not sure what/how to do this.  I’ve gone into FL Studio 10 and tinkered a little, but all my songs so far aren’t very suitable or interesting.  I want the music to be happy and relaxing.  I also want it to be just enough to be a slight distraction [evil grin].  I will be adding code inside of the animation (yeah yeah I know… Not in a class?) that will play the two sounds at a slightly lower volume through a channel.  My hopes are that this will take the rough edge off of the effects since I didn’t use a complex program (nor do I have one) to record and edit the effects themselves.

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First attempts working with sound

I’m new to sound in game development, however, due to a lack of people who are reliable I’m forced to be a full out one man team here.  The sound effects are both made by yours truly!  Using a cheap Logitech headset microphone and the free audio editing software Audacity I was able to adjust these simple sound effects to become satisfactory.  I think these small changes to the player piece have given him some life!  He’s not just a token hopping around a grid.  He’s a goop… he moves fluidly… he plops and splats happily around the… well the crappy artwork grid.  I’m still working on the tile artwork and methods to display the numbers.

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Puzzled 0.0.200 Video

After some rather forceful convincing, Puzzled has a slight face lift.  I gave a little love to the player’s character in the game.  I give to you, Oop the Goop!  Oop has absolutely no back story yet.  I haven’t really thought much of a “plot” for a puzzle game, but I wanted to give it some personality.  I am hoping to introduce some sound effects to Oop’s adventures around the board next.

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Project “Puzzled” Update

I have successfully moved Puzzled from Flash Develop to Flash.  This move went much smoother than I had been expecting it to, but due to interruptions I haven’t been able to dabble much into creating the menu or other features.  It seems as though my pure AS3 version isn’t going to play as nicely as I thought it might, but I will not know until I am able to actually work on it more.

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Thanks to the followers…

I wanted to jump out today and thank everyone who is following me.  My statistics are very warming to see.  The people who have chosen to follow me are one of the many factors that keeps me pressing forward.  Followers are like little tidbits of inspiration, even when they are saying nothing at all!

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Wednesday Updates

As per my planning I spent this weekend for myself.  I played games (World of Warcraft and Terraria) and I spent time with my children.  My brain continued to scramble over the current state of Puzzled and I checked  my MM Dashboard to see if I was getting any hits.  I am happy to report that yes, people are playing my live beta.

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